import vertex from '../../default.vert';
import fragment from './rainfall.frag';
import {Filter} from '@pixi/core';
/**
* The AmoyRainfallFilter applies the effect to an object.<br>
* 
*
* @class
* @see {@link https://www.npmjs.com/package/@amoy/filter-rainfall}
* @see {@link https://www.npmjs.com/package/@amoy/filters}
* @extends PIXI.Filter
* @memberof AMOY.filters
* @param {number} [rainR=2.0] rain numbers
* @param {number} {delta=0} time for shader animation
*/
class AmoyRainfallFilter extends Filter{
constructor(rainR = 2.0, delta = 0.0){
super(vertex, fragment);
this.rainR = rainR;
this.delta = delta;
}
/**
* Override existing apply method in PIXI.Filter
* @private
*/
apply(filterManager, input, output, clear) {
this.uniforms.uRainR = this.rainR <= 0 ? 2.0 : this.rainR;
this.uniforms.uTime = this.delta <= 0 ? 2.0 : this.delta;
filterManager.applyFilter(this, input, output, clear);
}
/**
* rain radias size
*
* @member {number}
* @default 2.0
*/
get rainR() {
return this.uniforms.uRainR;
}
set rainR(value) {
this.uniforms.uRainR = value;
}
/**
* time for animation
*
* @member {number}
* @default 0.0
*/
get delta() {
return this.uniforms.uTime;
}
set delta(value) {
this.uniforms.uTime = value;
}
}
export { AmoyRainfallFilter };